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 YEAR: 1982
 ITEM: Childrens' Comp./Game
 COMPANY: Human Engineered Software/DataSoft
RARITY: Not rare   Click here for further information on our rarity scale Information on the rarity of this item is unknown.

Commodore Computer Video Games


Here we have 4 computer games, all made for the Commodore 64 or Commodore VIC-20. Three were developed and published by Human Engineered Software as the other was developed by DataSoft. The three games by HES are made for the VIC-20. These games are Pinball, Skier and Hesplot. The fourth game, Bruce Lee by the company DataSoft was made to be played on the Commodore 64.

Skier by Gunter Koch was a computer game for the Commodore VIC-20 Home Computer. The game was first released in 1982 developed and published by Human Engineered Software (HES). Skier is an alpine skiing game. The game was played from a top perspective of the hill as the game scrolls from top to bottom. The skier the user is controlling will automatically move down the hill and the player has to steer left and right while trying to hit as many flags as possible. Double points are awarded when the player knocks a flag over and bonus points are given for reaching the finish line. Hitting a tree on your way down the hill will result in death for your skie while touching an ice patch in your path will cause the skier to slide around. After losing one skier, the player gets two more chances at completing the race. The game was a snowboarding/skiing sports video game that ran off of a cassette tape. Pinball by Gunter Koch is your classical pinball game that allows you to score points and bonuses using two flippers that guide the action through bumpers and alleys. Hesplot is a software for hi-res graphics routines.

Bruce Lee by DataSoft was originally published for the Atari 8-bit and the Commodore 64 in 1984. The game was considered a platform/beat 'em up hybrid game in which the personal playing is in control of Bruce Lee. The idea of the game involves the martial artist advancing from chamber to chamber in a wizards tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber.

About the Commodore VIC-20

The VIC-20 is an 8-bit computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, about three years after Commodore released its first personal computer, the PET. The VIC-20 was the first computer of any kind to sell 1 million units, just a few months ahead of the Apple II. The VIC-20 computer was intended to be more economical than the PET computer. It was equipped with 5 KB of static RAM and used the same MOS 6502 CPU as the PET. The VIC-20's video chip, the MOS Technology VIC, was a general-purpose color video chip designed by Al Charpentier in 1977 and intended for use in inexpensive display terminals and game consoles, but Commodore could not find a market for the chip.

About the Commodore 64
The Commodore 64, also known as the CBM 64 or C64, is an 8-bit home computer that was first introduced in January 1982 by Commodore International. It has been listed in the Guiness Book of World Records as the highest selling single computer model of all time. That starting price at the time of 595 USD would be equivelant to 1,545 USD as of 2018. The C64 dominated the low-end computer market for most of the 1980s.For a four year period (19831986), the C64 had between 30% and 40% share of the US market and two million units sold per year, outselling IBM PC compatibles, Apple computers, and the Atari 8-bit family of computers. Part of the Commodore 64's success was due to its sale in regular retail stores instead of only electronics or computer hobbyist specialty stores. Commodore produced many of its parts in-house to control costs, including custom integrated circuit chips from MOS Technology. It has been compared to the Ford Model T automobile for its role in bringing a new technology to middle-class households because of creative and affordable mass-production.

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